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Neverwinter making the rounds
Neverwinter making the rounds













neverwinter making the rounds neverwinter making the rounds

Of course you can make a traditional knob-handled doors that swing open from the side. How you're going to approach making your door depends a lot on the kind of door you want. Part 5: Editing Files for a Tile-Specific Door.Part 3: Getting It Into the Toolset (and the Game).Alter MAX's Setup for NWN Custom Content Creation.Figure out what format of custom door you need.I suggest UltraEdit, but any will work.BioWare's Neverwinter Export Scripts for 3DSMax.To complete this tutorial, you should have the following tools: We will not be texturing the door in this tutorial as basic skill in texturing for NWN is also assumed. We will still cover all the aspects of door creation in MAX, but this tutorial assumes the user is familiar enough with the program to create and (especially) animate objects without specific, detailed instruction. I consider this an advanced tutorial as I the step-by-step buttom pushing in MAX will not be walked through. Note: Sometimes 3 rounds maybe required, if so on the second round just ensure heads are on last 5 bars.This tutorial will cover all the issues and concepts required to create and implement a fully-working custom door in the game with all the functionality and features of the doors that ship with the game. Death of the heads will complete the raid. Again, all players head to black and completely kill the head this round and continue on zerg fashion through to white.After the clerics have completed their spells, you’ll be able to finish the heads of Tiamat if you got all the heads down to five bars in the first phase fighting the heads. The cleric phase will start again, so split into two (2) groups of five (5) and repeat protecting the clerics.Move in zerg fashion to green, orange, blue and lastly to white leaving last 5 bars. All players to go to the black head and kill the head down to the last 5 bars.

neverwinter making the rounds

When they complete their spells the next stage starts. Don’t fight next to/on the clerics or they will need more time to get their spells ready. Split into two (2) groups of five (5) and protect the clerics who are making protective spells for the players.After the 5 summoners are dead, head back to kill Severin. At the commencement of the raid kill the summoners together in a zerg fashion, collecting gems on the way.The middle cleric doesn’t need protecting anymore. Instruct which party protects which cleric on entering.Instruct all players to make an available slot on the belt to pick up the gems to protect players when killing the heads of Tiamat.Gather your party of 10 (2 healers, 2 tanks and 6 dps).















Neverwinter making the rounds